I have been playing World of Warcraft since April 13, 2007. Almost every day, with a few exceptions, and I’m still going strong, playing 5+ hours every day. I recently got asked why the heck I still play, since the game was dead and/or ruined and it was a waste of money and time. I’ve been getting this question a lot, especially since Mist of Pandaria got released, and honestly, I don’t understand it. Sure, I have been playing the game for over 7 years and I still love it as much as I did back then and it still feels as good to play and achieve certain things in the game.
When I first reached max level in The Burning Crusade I instantly fell in love with the endgame raids, and within long I joined up with the 3rd best raiding guild on the server <The Dragon> and started to do the hard raids such as Mount Hyjal and Black Temple (never got around to Sunwell Plateau). In Wrath of the Lich King I had a 6 months break when I moved to Denmark for half a year, and when I returned I found myself guild less.
I soon found a new guild and <Viri Fortuitus> was what I called home and family for the years to come, and still is today, even if I play under another guild tag. With Viri I saw the game from different perspective. We did serious raiding, without the hardcore raiding guild attitude that I had known before, and I had much more fun playing the game than I ever had before. In WotLK we had amazing progress and kept up with the top guilds, and even though we slowed down a bit in the following expansions we still had fun. Sadly, nothing lasts forever (except Thunderfury, Blessed Blade of the Windseeker, that shit won’t die!), and in May 2013, the guild died completely. People lost interests in the game or got otherwise occupied, and we had our last official raid attempt on April 18, 2013. In the year to come I found myself wandering Azeroth alone or AFK’ing in Trade District, waiting for just anything to happen. I got lucky though, in November I found another guild, that had the same mentality as my old guild, and even though it was painful to do a /gquit for real, I was now in a new guild and back in raiding.
However I quickly found out that even if the guild reminded me of my old guild, it just didn’t feel like anything I could call home, so 2 months after I left the guild, had a server transfered and joined up with a new guild: <Indecisive>, and I’m now back to the old hardcore raiding, doing Siege of Orgrimmar 25m Heroic, trying to get rid the last threat of today’s Azeroth, and to show the might of the Alliance in the upcoming Warlords of Draenor. But it still saddens me that Viri Fortuitus is no more, and I am worried that even though I’m loving my new raiding guild and it feels amazing to do 25m raiding again, it might not last forever. With Viri Fortuitus I raided because of the people in the guild, and played for the people in the guild, and that’s not what I’m doing in the new guild, and I’m not 100% sure that I’ll enjoy it as much in say 3 months or perhaps in a year.
But as for now, I’m still enjoying the game just as much as I did 7 years ago, and I cannot imagine it getting worse in the next 2-3 years, unless Blizzard really screws up somehow.
Alitaliho the Light of Dawn will always be here to protect and serve the Alliance!
Finally there is something new about Blizzards MOBA game! It’s been a very long time without any information whatsoever, but now it is official. The Blizzard Allstar has changed name to Heroes of the Storm, and even has their own section on Battle.net!
With the name change and the new website, they released an announcement video, made by non other than the famous SC2 fan artist Carbot, and do I really have to say how awesome it is?!
Together with the announcement, they have also released the schedule for BlizzCon 2013. It is looking really good so far, although it doesn’t look like there will be any big surprises. Some Diablo 3: Reaper of Souls information, along with what’s next in the World of Warcraft and then a better look at said MOBA. All in all a really interesting schedule, but sadly no big surprises – yet.
With BlizzCon moving oh so close, I am still keeping to my predictions: Hearthstone released at BlizzCon, Heroes of the Storm will be announced and released in May/June 2014, Diablo 3: Reaper of Souls to be announced for 2014, although they don’t want to set a date, and a new look into what the next World of Warcraft expansion might look like!
All in all, quite exciting news, and more to come in the near future! I will keep up with the updates and post anything new here, as my predictions will be confirmed, so keep an eye on it!
I’ve recently come back to World of Warcraft, and I’m not sure what I expected from it. I started to focus on PvP and Battlegrounds, to gear up and hopefully get into a Rated Battleground team. However for some reason people like to make it a whole lot harder than it needs to be! I mean, WoW is a fairly simple game when it comes to the basics, especially in PvP:
First rule of PvP/Battlegrounds: If you want to kill an enemy, target the healers first. You’ll notice how much faster the enemy team goes down.
Second rule of PvP/Battlegrounds: Objectives wins the game. Whether it be a Flag, an orb or perhaps a mine cart.
Third rule of PvP/Battlegrounds: Learn the two previous rules. Period.
Sure, you might not always be able to fulfill the second rule, meaning you wont be able to cap the base or grab the flag, maybe because someone is defending it, or perhaps someone else on your team got the objective, or at least working on it. If this is the case, then it’s up to you, either to defend your flag carrier/player that’s capping the objective OR defend your teams objective, i.e. your flag/base.
If you’re not doing this, and for some reason you’re running in the middle of the Battleground trying to get a few kills, let me tell you this. You’re an idiot and should stop playing the game. Most of the time, if not always, it’s a complete waste of time to farm kills, and not help with the objectives.
Oh, you don’t care about the objectives, you just want the honor points. Oh my, why didn’t you just say so! Because then I would love to tell you, that 99% of the time you’ll get less honor farming kills compared to the honor you get for getting objectives/winning the Battleground.
It’s hard to find the exact numbers, but if you win a Battleground straight up you’ll get around 200-250 honor points. If you’re losing you’ll get around 100-120. so that’s 100-130 points you’re missing out on, and it’s a hell of a lot of kills you have to get to make up for the loss. Again, it’s hard to find the exact numbers/equations, but from what people have agreed upon is that you get X number of points per kill, all depending on how many allies are close to you and how often the said enemy has been killed. Main point is focus on the objectives!
Alright, let’s get back to how easy it is to understand the tactics in a Battleground. Most Battleground have straight up tactics: In Warsong Gulch you have to cap the enemy flag, first to 3 wins. Arathi Basin, gather points to win, by capping bases; the more bases you have the faster you get points – first to 2000 wins. So as you can see, it’s quite simple… If you’re fucking this up it’s simply because you’re an idiot.
Then there are Battlegrounds where people understand the tactics, but are overdoing it, like Isle of Conquest. IoC is a lot like Alterac Valley, you cap objectives and then go kill the end boss, and generally Alliance are quite good at this. The problem is when they don’t get when to do it and when not to do it.
In the early days the tactics were, for Alliance, to rush Docks, get the glaives and win the game. However, in the early days it was important to get almost all down to docks, since Horde was doing the same tactics. However, Horde is now rushing Workshop and goes from there, but Alliance still rushes Docks and ignores the Horde. Fair enough, Alliance wins most of the time, so I shouldn’t really complain. But the point is that people aren’t thinking!
We know Hordes goes to the Workshop, so instead of us sending 35 of 40 people to the Docks, we could split them up, having 10 people secure Docks, send 5-10 to rush the Hangar and then have the rest actually contest the Workshop.
“But why on earth would you do that if the current tactics are working and you (Alliance) are winning?!” – Well that is a damn question sir! It might be because I quite enjoy a close match, where it isn’t a faceroll on each side, and that I’m actually excited. Or it could be that I’m just tired of doing the same bloody thing over and over again in a Battleground that has the potential to be great!
Alright alright, the IoC complaint might have been a bit weird, I agree, but I’m allowed to dream about more exciting battles! But the other points still stand! Don’t be a fucking idiot and try to see if you can grasp the idea of actually doing something for the team. Sure, you might lose, but at least you did it trying to fight for the win!